I'm Matilda, a team-oriented game programmer that loves learning and using my knowledge to bring immersive worlds to life. I strive to write code that's clean and flexible enough to enable a freer design process. The goal is, after all, to let the game grow to its full potential. Below is a selection of projects I've worked on. Want to know more about who I am? Check out About me.
A short supernatural detective game focusing on atmosphere. Developed in 8 weeks in a team of 11 people.
Keywords: Unity, C#, Data-driven, Refactoring
A 2D dungeon crawler focusing on exploration and turn based combat. Developed in 9 weeks in a team of 8 people.
Keywords: Unity, C#, Pathfinding, Dijkstra's algorithm, Tilemaps
A phishing awareness game with a fantasy twist. Developed at half-time in 16 weeks in a team of 5 people.
Keywords: Unity, C#, Animations, Narrative implementation, Non‑programmer tooling
A recreation of the main fighting mechanics in Baldur's Gate 3.
Keywords: Unity, C#, Unity Navmesh, Dynamic obstacle detection, GOAP
Creation of interactive water.
Keywords: Unity, ShaderLab, Compute Shader, Tessellation shader